Games for parties
Tips for the leader of the games
- Capture the group’s attention
- Stand up in a place where everyone can see it.
- Use the other adults as helpers.
- The groups cooperate better when they know what will happen.
- Plan your activities so that you can move from one game to another easily. For example, if everyone is seated, play the games in which the participants remain seated.
- Stop playing a game before the interest decreases.
- Group the teams so that they are equal in strength and dexterity.
- Change activity before the group gets bored.
- Change the rules according to the situation.
- If something is missing, improvise.
- Learn to use any material that is available.
Also Read: Play truth or dare Questions
Search for treasures
Divide the participants into groups of 1 to 4, depending on the number of guests at the party. Mark clues that direct each other and at the end of the search place a prize for the team, for example, food, holiday souvenirs, gifts.
Tip : Mark the clues in color code so that the teams find only the clues that belong to their group. Put a time limit on the search and use a clock to see which team ends first.
Search for treasures with rope
Unroll strings of different colors everywhere on your property, inside and outside the house. Climbing the stands and then going down, over and under the furniture, chairs, and beds. Teams must wind the rope to find the treasure at the end of the rope.
Search for surprises
Surprise searches are very fun, and there are many variations of the idea. The secret of a fun search for surprises is to think about who the participants are and offer clues and have prizes that are of interest to the participants. Once you have decided what kind of search you are going to organize, you need time to make a list of things you have to gather and activities to complete. Here are some ideas:
Search for video surprises – Participants use video recorders to record themselves by making the required boobies on their lists. When the group meets again, they watch the recordings.
Search for photo surprises – Participants use Polaroid® cameras to take pictures of the boobies on their list.
Find surprises in the neighborhood – Participants leave on foot in their immediate neighborhood to follow the instructions on their lists.
Search for surprises in a shopping mall – Participants are taken to a shopping mall to follow the instructions on their lists. This search goes very well with a camera).
This game is usually played to break the ice at the beginning of the party. Ask participants to sit in a circle so there are no empty spaces. (It is better to use chairs if possible). The leader standing in the center makes a “call to the dresses with red.” Then all the participants who have red in their clothes stand up and change chairs with some other participant with red on their clothes. Participants can not sit in a chair next to theirs or in their own chair. The object of the game is that the person in the center sits in a chair before any other. It is similar to the game “musical chairs.”
Note: The person in the center does not need to be dressed in red. Use your creativity The mail call can be for … those who have a dog, a sister, like pizza, came to the party by car, have orthodontic appliances, hate math, etc., the list is endless.
Sweetheart I love you
“Sweet heart I love you” is another icebreaker that is very funny. The group should sit in a circle with a person in the center. The person in the center can address any person in the circle and say “Love I love you, but I can not smile” (without smiling). The person in the center can do anything to make the other person smile except to touch them. You have to be the judge of what constitutes a smile.
Back to back
Group youngsters into pairs or trios and ask them to sit on the floor, back to back. Then ask them to bend their knees and tie their elbows. At the count of three, the groups should try to stop.
Surely they will have to try several times before getting it.
Then ask the individual groups to come together to form larger circles. Then combine the circles into a single large circle in which everyone works together to be able to stand up at the same time.
This is another relay game. Divide the group into equal groups. Ask the first person in each group to run across the room where a paper sleeve is (each group has one). There are a variety of foods wrapped in aluminum foil in the covers. Each person has to take a food and eat it no matter what it is! Then you must run to the end of your group and then the next person does the same. Some ideas for wrapped foods: sweets, liver pate, pizza, or onions. Warn participants that they will find surprises! Ask the youngsters if anyone has food allergies before playing this game.
From head to foot
This is another game to break the ice. Divide the group into pairs. One partner is “A” the other is “B.” The group “A” forms an inner circle and walks clockwise The group “B” forms an outer circle and walks against the clock. When he turns it off, the groups stop walking and do what the leader asks them to do The leader, when for the music, will put his head on the foot of his partner The couples who are the last to do the required thing are eliminated.
Note: Do different things like “nose to knee” or “cheek to cheek.”
Each team forms a row with an orange for each one. The object is to pass the orange to the end of the row using only the neck and jaw. If the group drops the orange, it has to start again from the beginning of the row.
This is a very fun racing game. You will need two oranges and a pair of old nylon mesh for each runner. Place an orange in one leg of the mesh and tie the orange leg to the waist of the runner. The “leg of the orange” must fall to the ground and hang between the legs of the runner. Using the “third” leg i.e. Orange mesh leg , the runners touch the second orange on the ground in front of them and run to the goal. The first runner and orange to reach the goal wins.
Note-to make this is a great game to have a championship. Do practice races first, then elimination races, and finally a championship.
Also read : 10 Ice breaking games
Guess the phrase
You need two teams for this game with an adult serving as referee. Make a list of phrases, TV shows, movies, etc. before the party. that your group can easily guess and write them on index cards. You can follow a topic (example: Christmas, summer vacation) or simply “anything goes. Team members take turns drawing and guessing. Everyone on the team has to take a turn to draw! The team that draws has the opportunity to guess the phrase and receives a point if it correctly guesses in 1 ½ minutes. (You can use a kitchen timer or a stopwatch from another game that you have). The other team does the same. The drawings must be done without words or gestures. The teams take turns drawing and guessing.
If the phrase is not guessed within the time limit, the other team can guess and win a point.
Note : A fun variation of this game is to allow teams to find the words or phrases to be drawn. Each team makes the clues that the other team has to draw and guess.
Ask the group to sit in a circle. With a card game, ask the participants to take a card until everyone has one. If you have 7 players, take 7 cards and pass them to the players. Make sure one of the cards is the ace of spades. The person who receives this card secretly winks at the other players. If you wink at you, you say “I’m dead” and throw your card in the center of the circle. The object is to guess who has the ace of spades. If you think you know, say you want to guess. If you make a mistake, you lose and die – if you hit, you win.
Ping pong around the table
For this game you need a ping pong table, two rackets, a ball and 5 to 15 participants. All are placed around the table and the two people at each end of the table have the rackets. One person serves, releases the racket on the table and moves a space clockwise around the table. The person to his left takes his place and takes the racket to return the ball. Each participant has the chance to hit the ball and in reality everyone has to move very fast! Each player can miss the hit to the ball twice and the third leaves the game. When only two people remain, they must hit the ball, turn around, take the paddle and return the ball, until one of the two fails and has to leave.
This is a game of memory and laughter. Everyone sits in a circle and each one decides which animal he wants to be and the hand signal he will use to represent that animal. For example, someone can be a worm and move his finger like a worm; another can be a duck and fold their arms to form “wings” and move them as if to fly. One person is the king elephant and his signal is to use his arm in front of his face like an elephant trunk. The elephant king is the “head” of the circle and there must be an empty chair or empty space between him / her and the next player who is the end of the circle.
When the game begins, the king elephant makes its signal plus a signal from one of the other participants. That participant then has to make his signal and the signal of another participant. The game continues uninterrupted until one makes an error. The player who makes the mistake then moves to the end of the circle and the rest of the players advance one place.
The object of the game is to become a king elephant. This happens when the elephant king makes an error and has to move at the end of the circle. The king elephant then takes the name of the animal from the person who became king and take his signal. The king elephant has to remember that it is now the king elephant and remember its signal. This produces confusion and is very fun.
Note : It may be a good idea to set a time limit on the game, or let your participants play until they lose interest or enthusiasm.
The players form a circle, link their arms and place their hands on the table or the ground. One of the participants is selected to begin the patting and each hand pats the table in turn.
If someone pats twice, the sequence changes direction. Remember that your arms are linked so you must pay attention and wait your turn to pat. If a player raises his hand to give the pat and it is not his turn, or does not pat him when it is his turn, that hand is eliminated from the game. The game continues until only one hand remains that has not made mistakes.
Players form a circle and say the following to their partner: Player A, “Hi, Larry.” Player B, “What, Larry?” Player A, “Tell Larry.”
This dialogue continues around the circle and only changes if someone makes a mistake. After a player makes an error it becomes “One Point.” After the player makes a second mistake it becomes “Two Points.” At the third error the player leaves the game. Players have to remember the level of each participant to be able to call them by the correct name. For example, your dialogue may be: “Hello, Larry.”, “What, One Point?”, “Tell Two Points.” Or any other variation. Once the game picks up, it’s fun!
Hand grips career
The players form two teams. Teams sit on the ground in two lines, facing each other. A referee with a coin sits between the two players at the head of the lines. At the end of the lines there is a small ball or any other small object between the last two players. All participants hold hands and close their eyes. The only members of the teams that can open their eyes are those at the head of the lines. They watch when the referee throws the coin. If the coin falls in line, nothing happens. If you fall on your head, hand grips begin! It is a race to squeeze hands quickly so that the member of his team at the end of the line is the first to take the ball or object at the end of the line. The team that wins, rotate your players one by one at the beginning of the line. The game ends when all the players of a team have rotated on the line.
The group will be “all tied up” and try to untangle themselves. The participants stand in a circle next to each other and place their hands in the center of the group and hold hands. Take the hand of a player in the circle. Make sure the player is not holding both hands of the same person. It will take a little time to fix your hands a few times for the game to work.
Without letting go of your hands try to untie the entanglement of hands that you have made. Be careful not to let your arms twist a lot. Allow the participants to let go of their hands for a moment so that no one gets hurt.
When everyone is untangled there will be a large circle or two small ones.
Any number of players can play. 4 to 6 players per table.
Assign the head table and number the other tables 2, 3, 4, etc. Materials: a pair of dice for each table, wrapped prizes that will be given at the end of the game, a bell, an alarm or whistle to draw the attention of the players, and paper and pencils for all players.
The game starts with a player throwing the dice (2) on each table. Each player tries to throw “ones” – each player receives 1 point for each “one” that throws in each die. If the player rolls double ones on the first try, he receives 25 points and can select a pack from the prize table. If you throw doubles of any other number you receive 5 points. If he rolls double “three” he loses all the points and his turn. The player rolls the dice until he does not win points. The game continues until all the players have had their turn and one player at the head table has accumulated 50 points. Sound the alarm or whistle and play for.
The two players with the most points from each table (with the exception of the head table), rotate to the top table, the two players with the least points remain on the table, The two players with the most points on the head table remain in the table. same table and the two with less points go down to a smaller table,
The head table gives the signal to start the second round.
In the second round the players try to throw “two.”
In the third round the players try to throw “fours.” (The three are skipped because the players lose all their points and their turn if they throw “three.”)
Continue until you reach “six” and then return to “ones” until the end of the game. As the game continues, the prizes of the table are taken from the table until there is none left. The players then begin to take prizes from the players who have obtained these prizes. The player who has a prize at the end of the game can open it and keep the prize.